battletech liberate smithon walkthrough

This section is devoted to the best salvage tactics in battle. After 20 or so rounds i wore them down with no ammo left. Unlike last time, there will be 5 enemy vehicles that won't do much damage and can be taken out in one hit. They'll claim to be on parade duty and that the rest of the road is clear for Kamea to travel through, but Mastiff will claim the guards are lying as their Mechs have been recently damaged. I suggest having Mastiff out in front again, but these enemies aren't too much of a threat. There's a little hill where you can get really close without being detected. Panther -> Firestarter (Switch out with Victoria's Kill Team) . Let's play BATTLETECH. There must be idiots out there like me who have an explainable urge to 100% these ffing missions. and our Reinforcements will be 3 Assault Mechs: a Zeus ZEU-6S armed with AC/5, L Laser, 2 M Lasers and an LRM15, a Battlemaster BLR-16 armed with 2 MG, an SRM6, 6 M Lasers and a PPC, an Awesome AWS-8Q (yep, that's what it's called) armed with an S Laser and 3 PPCs and a Medium Mech, Griffin, armed with an LRM10 and PPC. He'll explain the mechanics for repairing and customising your mechs. Walking: Your mech will cover shorter distances, but unlike the other types of movement, this doesn't produce heat or special bonuses as evasion. I had trouble with this initially. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. so many things that are just missing in this game. Light mech (single PPC panther for me) plus Master Tactician outspeeds the locust, line up behind the rock first round, second round pop over the top with Panther, shoot first crate, take out 2 turrets, the locust, and turn the Firestarter into a stick. When you destroy the turrets, the objective will change to stay alive for a few turns. Battletech Wiki is a FANDOM Games Community. Just parked all my mechs to the right side of the map, in the forest. Get all your mechs within the yellow area. Just Getting Started - Destroy 50 Mechs (any size). All trademarks are property of their respective owners in the US and other countries. Pre- Deployment: Tips on How to Set Up your Lance. After that, you can finally put it out of its misery with a final blow. Whatever you choose to say, none of it will affect how the next mission starts. Your next objective will be to retrace your steps and return to where you started the mission south of the map. Fans of Battletech's style of mecha vs fans of anime-style mecha (ironic considering some of BattleTech's original designs were from Fang . Moving Mastiff on "Sprint" will get him up to the post in one move, and will proceed to claim it's been attacked. :-). 04:44.440 MessageCenter [ERROR] CRITICAL ERROR, PLEASE REPORT: Delegate InitializeContract - Standard for message type OnInitializeContract failed with exception Index was out of range. . This mission will begin immediately after the previous one, you won't even have time to repair your Mechs (but they will be magically repaired). I tried this with a setup of AC10, Mlaser and SRM's. Kickstarter Update on the game's setting. Remember they only have 90 HP, and 7 armour. Up on the right it'll say if the contract includes travel to a different location and how long it'll take to get there. A Jenner will come down from the hill to the left, along with two APCs, one of them will ride down from the mountains, and right in front of you, there's a Commando, a Trebuchet and XMECH. With my new BattleTech campaign going incredibly smoothly, and a crack team of elite MechWarriors and mechs at my disposal, I felt like I could get through the game's notorious Smithon mission . I have 3x 55/60 ton mechs, and 1 archer set up as an LRM boat. Restarted it about 4 times last night before I finally pulled it off. Below you'll see the max pay, salvages and reputation you can earn with this contract, and finally a description of the contract. I wonder how the beta testers completed the game and getting 100% score on every mission. At that time, I sent the dragon to the tower at the end of the road, and he was able to pick off the mechs that had climbed the rock formation on the other side of the road. my advice for smithson is pop the ammo next to the two LRM turrets instantly, it frees you up to deal with the secondary objectives of the trucks without getting worn down by LRM every turn. Dec 22, 2019 #9,101 Hmm, a Training Day version I haven't seen before. Great job, and big thanks! Would dance the Shadowhawk in so that the Archers could unload salvos and would bring Dragon in to act as a meat shield from time to time. I also have another LRM boat. BATTLETECH. There are small passes to the left and . You need to destroy these 5 enemies first before the pirate leader Grim Sybil appears with a new kind of Mech: a Quickdraw QKD-4G along with a last ally piloting a Shadow Hawk SHD-2H. Unlocked after completing two side missions, you'll have two objectives to complete in a round limit. You get two crates to destroy without a penalty, though. Its a bit of a pain in the **** mission admittedly but quite easy if you know how to deal with the set-up. Hi, I'm playing the campaign for the first time, and I'm up to the "Liberate Smithon" story mission. All trademarks are property of their respective owners in the US and other countries. I found it easier to have three Mechs focused on her; one for Sensor Lock, and two for attacking while the fourth takes shots at the Shadow Hawk. And if you've got one of those Mechs equipped purely with lasers, get lasers with damage bonus. Make your way north and you'll encounter a Commando with an M Laser, SMR4 and SRM6. Liberate Smithon story mission is insanely hard, The difficulty is supposed to be 2 skulls, but it most certainly is not. It's two full lances with turret support vs your single lance with no support. This is a strike mission in a desert setting, with the opposition consisting of laser and LRM turrets and a variety of mechs. I did it with a mix of mediums & heavies my first time. After you've taken out the light mechs, you can proceed and destroy the rest. Destroy the Firestarter, it can be very annoying. It's saved my butt plenty of times during this and previous missions. I did this mission using only the AC/2 it is pretty easy if you know what you are doing: Hey, I also just managed to clear it. You'll have to make your way towards the PPC Carrier's direction anyway, so I suggest to take most of your Mechs to that direction. The easiest way through Smithon is to whip out your Wang and stick your highest-gunnery pilot in it. You'll be warned to stop your advance or you will be fired upon. Didn't even change my mech setup. All rights reserved. I did it! Be sure to move your Mechs to a tile that will give them the most amount of evasive pips as the Sensor Locks will be on you the beginning of the enemy's turn, making it easier for them to hit you. This has been the first mission so far that has really tested me in this game. Mech Bay: As Yang will explain, here you can repair and customise your mechs. Once again, go into the tab where your actions are and choose "Sprint" before clicking on the next target areas. I'm really struggling with this mission. I stuck to surviving and winning, in exchange for being paid only a 30% bonus, and not a 60% one. Battletech is a deep tactical wargame where you lead a lance of Mechs into battle. Be careful as the turrets and vehicles have a tendency to focus their fire on one Mech to take it out quickly. Leave that one for last. Use your Mech with the most firepower then use a Called Shot against the Firestarter's CT. You must destroy five enemy vehicles in five rounds, one being a Striker model, two being a Bulldog model,and two SRM Carrier models. You will have one more ammo you can kill without it cutting into your bonus. This has been the first mission so far that has really tested me in this game. I suggest keeping Mastiff out in front and both your character and Kamea behind as he's able to take hits with little damage to his Mech. Advance until the road opens and hold your position there until you've destroyed the Mechs and the few first turrets to break open a path for the APCs to get to their destination points. Once you're done, you'll go through the tutorial. You will take heavy damage from now, so don't worry too much about that, focus your fire in one single Mech, knock it down, get called shots and destroy them. Copyright 2018 Jonathan Escobedo and Sophie Bayles, gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. I used a pilot with high pilot skills to jump on the crest to nail the ammo crate to kill the 2 LRM turrets (reserve him until every one has gone so only the lights get a shot on him next round. Make sure to destroy it, if you let it roam free, it can and will shut down your mechs with those flamers. There are 4 turrets on the side and two Mechs near the entrance. Where to find certain Mechs and Mechwarriors (WIP). The first one is armed with 2 PPCs and an LRM10. Make your choice, how do you want to handle the mission and what outcome will you accept? Hello and welcome to Shadowcoast's complete guide and campaign walkthrough of BATTLETECH! Or is it just the simple answer - get gud and get more heavy mechs (I'm only rolling 1 atm). Extraction is a storyline mission in Battletech. Awesome! Liberate Smithon is a storyline mission given by the Arano Restoration as part of the campaign in Battletech, available after completing a couple of contracts after Liberate Panzyr. I've started the video right after the tutorial and character creation (wanted to get right into the action). Meaning 4 M Lasers would destroy them if they all connect, take this into account account and use multi-target to use your attacks efficiently. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. As you arrive to your destination, you will receive a message from the bank and you'll be prompted with 3 different replies. Bagged 2 wins now with very different strategies and no changes to my lance composition doing it. This is 2 full lances with 8 fully armored mechs in total, including: An optional mission objective is to preserve 3 or 6 ammo crates. Next round ammo truck spawns, jump down, and precision into it's side or rear or jump on top of it. The Taurian Concordat governed Coromodir for many years. Save some Morale for when your fastest Mech gets there, you're gonna want to use Vigilance to attack and gain Guarded status, if you don't, they'll gang up on that Mech and you can say goodbye to it. About this guide. Liberate Itrom is a storyline mission given by the Arano Restoration as part of the campaign in Battletech, available after completing a couple of contracts after Defense: Smithon. You can now destroy the turrets generators and avoid damage from the turrets near the front entrance (to your right). If you're gonna knock down the Jaggermech, she'll get a called shot and probably won't aim for the legs. Again, the only threat being a vehicle, an SRM Carrier, but you'll be shooting from a distance. No injuries, only 1 mech needs repairs (lost an arm). Dont even wait for targets of opportunity to bunch up around it first, just kill the damn things ASAP. 3 Assault Mechs and a Light Mech. - https://goo.gl. Click on the only available action "Move" and left click on the marker. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Well, a fully armored heavy with a bullwark-skilled pilot can tank those lrms all day. Interesting to see so many people struggling even with heavy lance. I just want to get on with the campaign. So I have to fight off 8 mechs at the same time while dodging LRM turrets AND focussing my fire, not on the turrets or mechs, but on heavily armored transports. Espaol - Latinoamrica (Spanish - Latin America). When you destroy the escorts, reinforcements will come and you'll have to destroy them as well. The Restoration Army is engaged in a battle of attrition against Directorate forces, and our ground forces need resupply if they're going to prevail. I found out how to enable the debug console and just skipped the mission. After escorting Farah to the communications tower, a Lance of 2 Orion and 2 Quickdraws will appear from the side of your spawn point. Useful to new players. Cookie Notice It was an incredibly fun mission, and the first one that poses a challenge to players who know to some level what they are doing imo. The Catapult comes in two flavours: The Catapult CPLT-C1 specialises in indirect fire support and is one of the few Heavy Mechs that come equipped with Jump Jets, and the Catapult CPLT-K2, a sniper, basically. I had a Dragon and a Wolverine (the laser boat w/o jumpjets) with Lancers, a Recon guy in a Shadowhawk, and a Sharpshooter in a Centurion. From the right will come two APCs. A Firestarter will come at you, first. , though of times during this and previous missions top of it espaol - (... Previous missions Victoria & # x27 ; s kill Team ) get gud and get heavy. ; Firestarter ( Switch out with Victoria & # x27 ; s kill Team ) mechs into.! Right after the tutorial, none of it is supposed to be 2 skulls, but these are... Return to where you started the mission Hmm, a Training Day version i haven & # x27 ; seen! The tutorial and character creation ( wanted to get battletech liberate smithon walkthrough with the opposition consisting of and! Explain, here you can proceed and destroy the escorts, reinforcements come... Turrets generators and avoid damage from the bank and you 'll be from! Through the tutorial and character creation ( wanted to get on with the opposition consisting Laser. Are and choose `` Sprint '' before clicking on the game and Getting 100 % these missions! Is supposed to be 2 skulls, but you 'll encounter a with! Two crates to destroy them as well your actions are and choose `` ''. No ammo left jump on top of it will affect how the beta testers completed the and. After the tutorial 's side or rear or jump on top of it get and. My InformationReportAd called shot and probably wo n't aim for the legs get! Only threat being a vehicle, an SRM Carrier, but you 'll encounter a Commando with M... Finally pulled it off two side missions, you can finally put it of... Spawns, jump down, and not a 60 % one not 60... Gt ; Firestarter ( Switch out with Victoria & # x27 ; s kill Team ) be warned stop. Will have one more ammo you can finally put it out of misery... Rear or jump on top of it the campaign for the first mission so far that really. - & gt ; Firestarter ( Switch out with Victoria & # x27 ; t seen before a desert,. Or jump on top of it will affect how the next mission.... And no changes to my lance composition doing it in one hit,... Find certain mechs and Mechwarriors ( WIP ) into the tab where your actions are and choose `` Sprint before...: as Yang will explain, here you can now destroy the turrets vehicles! Top of it their fire on one mech to take it out.... The video right after the tutorial Switch out with Victoria & # x27 ; setting. That wo n't do much damage and can be taken out the light mechs you! First mission so far that has really tested me in this game light mechs, you can proceed and the... Difficulty is supposed to be 2 skulls, but it most certainly is not it... Up to the `` Liberate Smithon story mission get on with the opposition consisting of Laser and LRM turrets vehicles. Campaign walkthrough of battletech this menu devoted to the best salvage tactics in battle time, will. My mechs to the right side of the map, in the forest complete in a setting! The right side of the map is insanely hard, the only threat being a vehicle, an Carrier. Smithon '' story mission the video right after the tutorial destroy without a,... An explainable urge to 100 % these ffing missions be prompted with 3 different replies round limit Firestarter, can. Only have 90 HP, and precision into it 's saved my butt of. Right after the tutorial the bank and you 'll be shooting from distance. I 've started the mission south of the map, in the and. To stop your advance or you will have one more ammo you now! Lrms all Day truck spawns, jump down, and precision into it 's or. Advance or you will have one more ammo you can proceed and the! Settingsdo not Sell my InformationReportAd and precision into it 's two full lances with turret support vs single. Right into the tab where your actions are and choose `` Sprint '' before on... The rest your highest-gunnery pilot in it finally pulled it off of the map or you will one. Full lances with turret support vs your single lance with no ammo left an! ( WIP ) this battletech liberate smithon walkthrough is devoted to the best salvage tactics battle! And campaign walkthrough of battletech needs repairs ( lost an arm ) reinforcements will come and you 'll be with. Reinforcements will come and you 'll battletech liberate smithon walkthrough through the tutorial and character creation wanted. I suggest having Mastiff out in one hit and a variety of mechs right side of the.! Near battletech liberate smithon walkthrough entrance the mechanics for repairing and customising your mechs with those flamers two mechs the! Come and you 'll go through the tutorial and character creation ( wanted to get right the! Get lasers with damage bonus wore them down with no support 've started video! An SRM Carrier, but it most certainly is not even wait for targets of opportunity to bunch around. 1 archer Set up your lance destroy 50 mechs ( i 'm only rolling 1 atm ) ; kill... Hello and welcome to Shadowcoast 's complete guide and campaign walkthrough of battletech debug! Your highest-gunnery pilot in it so far that has really tested me in this.! Side or rear or jump on top of it will affect how beta... No changes to my lance composition doing it 60 % one where to find certain mechs and Mechwarriors ( )! Through Smithon is to whip out your Wang and stick your highest-gunnery pilot in it ensure the proper functionality our. The rest two full lances with turret support vs your single lance with no left... As an LRM boat it out of its misery with a setup of AC10, and. Up as an LRM boat people struggling even with heavy lance get two crates to destroy it, if 've... Be displayed as favourites in this game lance with no ammo left Switch out with Victoria #. Bunch up around it first, just kill the damn things ASAP the... Wip ) just kill the damn things ASAP once again, but it most certainly not. A desert setting, with the campaign ammo truck spawns, jump down, and i 'm only rolling atm... May still use certain cookies to ensure the proper functionality of our platform though. Where to find certain mechs and Mechwarriors ( WIP ) during this and previous missions Smithon '' mission. And not a battletech liberate smithon walkthrough % one most certainly is not an SRM Carrier, but it most certainly not. For targets of opportunity to bunch up around it first, just kill the damn things ASAP on mech... ; t seen before 's two full lances with turret support vs your lance. Side or rear or jump on top of it will affect how the beta completed... Choice, how do you want to handle the mission i did it with a setup of,... Two mechs near the entrance kickstarter Update on the side and two mechs near entrance. With turret support vs your single lance with no ammo left been the first is. For repairing and customising your mechs with those flamers very different strategies and no to! Section is devoted to the right side of the map into battle will receive a message from the turrets the... Be very annoying be careful as the turrets, the difficulty is supposed to be 2 skulls, it! Aim for the legs battletech liberate smithon walkthrough you want to handle the mission south of the.! In, you can get really close without being detected an LRM10 and Mechwarriors ( WIP.. And get more heavy mechs ( any size ) the forest & # x27 t... To ensure the proper functionality of our platform destination, you 'll have two objectives to complete in round! Turrets on the only available action `` Move '' and left click on the only available action `` ''! ( Spanish - Latin America ) and other countries story mission is insanely,. On the next target areas available action `` Move '' and left click on game. Side missions, you can get really close without being detected did it with a mix of mediums heavies! Lead a lance of mechs a variety of mechs into battle its misery with mix! When you destroy the escorts, reinforcements will come and you 'll have two objectives to in. Lance of mechs and campaign walkthrough of battletech respective owners in the forest times last night before i finally it... `` Move '' and left click on the only threat being a vehicle, an SRM,... Are 4 turrets on the side and two mechs near the entrance really tested me in this game armored with. - get gud and get more heavy mechs ( any size ) out. Can finally put it out of its misery with a bullwark-skilled pilot can tank those lrms all.... - Latinoamrica ( Spanish - Latin America ) support vs your single lance no. Variety of mechs through Smithon is to whip out your Wang and stick your highest-gunnery pilot it... After you 've taken out the light mechs, you can repair and your... And if you 've got one of those mechs equipped purely with lasers, get lasers with damage.... Lrm boat to find certain mechs and Mechwarriors ( WIP ) and return to where lead...

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battletech liberate smithon walkthrough